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Thread Statistics | Show CCP posts - 2 post(s) |

Teckos Pech
The Executives Executive Outcomes
4753
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Posted - 2016.02.23 20:50:52 -
[1] - Quote
Droidster wrote:Aside from the realism factor, it might be an interesting idea to require fuel for ships.
Since fuel has mass, it would affect the mass of the ship. Therefore, a player would have the choice between fueling their ship to have a longer range, but be heavier, or have a shorter range and go faster.
This could lead to the interesting phenomena of a pod running out of gas. So, there is the player sitting in his empty pod by a gate contemplating self-destruction and begging passers by for fuel.
We are already playing a submarine simulator in space and you want to talk about realism? 
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
4756
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Posted - 2016.02.23 21:33:13 -
[2] - Quote
On a more serious note and thanks to google.
Previous discussion on ship power source and fuels.
We already have fuel. Keeping in mind that the crews on capsuleer ships are very minimal, it is not unreasonable that a ship has enough fuel for weeks maybe even months, and each time we dock it is refueled.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
4757
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Posted - 2016.02.23 21:37:42 -
[3] - Quote
Droidster wrote:To follow up on my previous post, let's imagine one possible effect on gameplay concerning nullsec ratting.
Currently, a nullsec ratter can operate nearly indefinitely if it uses weapons that do not require ammo (lasers). In that case the only limit will be cargo space for loot.
Wait...people loot while ratting in NS? 
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
4757
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Posted - 2016.02.23 21:44:09 -
[4] - Quote
Droidster wrote:
Thus, we can see that introducing a fuel factor to the game would potentially lead to many different interesting situations and new considerations.
No, it just adds a dimension that is annoying and not fun. Having to stop doing "fun things" so you can stop by the gas station is not fun. Running out of gas, not fun.
And as I noted, there already is a concept of fuel in the game for those who want to go find out what it is. For example, the Gallente use fusion reactors in their ships. How much fuel can my Ishtar hold? My guess is enough.
So no need, already "in game".
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
4759
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Posted - 2016.02.23 21:57:45 -
[5] - Quote
Iria Ahrens wrote:There is realism and then there is fun, and rarely do the two meet.
Why stop with only fuel. Next up, having to hire our crew. Complete with job interviews.
Oh goody...well that's it. I am off to work on a wage and benefits package for my various crew members.
What are my options for a vision plan? Anyone know? Do they have laser eye treatment in New Eden?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
4759
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Posted - 2016.02.23 22:11:41 -
[6] - Quote
Iria Ahrens wrote:Teckos Pech wrote:Iria Ahrens wrote:There is realism and then there is fun, and rarely do the two meet.
Why stop with only fuel. Next up, having to hire our crew. Complete with job interviews. Oh goody...well that's it. I am off to work on a wage and benefits package for my various crew members. What are my options for a vision plan? Anyone know? Do they have laser eye treatment in New Eden? Better get your medical plan right. It would suck if your shields were down 20% because your shield engineer has the flu. Because once we implement crew job interviews, there will need to be efficiency modifiers based on your hiring skills.
Hmmm, I think I'll need an HR consultant.... 
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
4759
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Posted - 2016.02.23 22:22:48 -
[7] - Quote
Danika Princip wrote:You're talking about elite dangerous again, not eve.
What?! In Elite Dangerous you have to hire a crew and offer a benefits package, and there are HR consultants.
Holy crap. I'm downloading that immediately after I get home. Oh and I can't wait to take my ship out and go to the gas station too. Loads of fun.
Can...can I buy slim jims at the space gas station?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
4762
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Posted - 2016.02.24 00:53:19 -
[8] - Quote
Max Deveron wrote:dont need fuel.........
Modern day reactors are timed for 5-20 years of operation before needing refuel......and possibly an overhaul....
Ships in EvE do not typically last 5 years.........
Oh yeah, well my....hmmm better not jinx it. 
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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